VR Classroom Design with Generative Models

Virtual Reality (VR) technology has revolutionized the way we learn and interact with information. In this project, we aim to design a VR classroom that leverages the power of generative behavior and text models to enhance the learning experience for students. The project is presumably suitable for students from computer science: games engineering, but also for all other students who have an interest in developing VR applications that integrate artificial intelligence.

The VR classroom will be designed to simulate a physical classroom environment equipped with various interactive tools and features. To make the learning experience more engaging and immersive, we will use generative behavior and text models that can adapt to the user's preferences and learning style. Animations will be designed and executed incorporating the student’s learning style.

The VR classroom will be developed with Unity3D, and be deployed on VR devices like Varjo XR 3. The project will involve designing the 3D environment, integrating interactive tools and features, and implementing the generative behavior and text models. The students will also be required to test the application and collect feedback from users to improve the learning experience.

By the end of the project, students will have gained hands-on experience in designing VR applications, integrating AI algorithms, and analyzing user feedback. The project will also provide a valuable opportunity for students to showcase their skills and develop a portfolio that demonstrates their proficiency in game engineering.

Requirements
  • Experience in game engines (e.g. Unity3D and Unreal)
  • Programming skills in C# and Python
Good to have
  • Experience in machine learning (e.g. pytorch)
  • Experience in animation and modeling
  • Experience in XR games (e.g. Alyx and DCS)
  • Experience in XR devices (e.g. Hololens2 and Meta Quest2)

For further information write an email to ozdelsuleyman@tum.de.