Verfügbare Abschlussarbeiten

Call for Bachelor's / Master's Thesis: Development of a Simultaneous Translation App for Classrooms

This project focuses on creating a simultaneous translation web application to support Ukrainian children in integrating into German classrooms. Building on existing translation and text-to-speech technologies, the primary objectives are to develop a child-friendly interface and optimize the backend for minimal latency. The app will be tested through a small user study to assess its usability and effectiveness in real-world classroom settings, providing an innovative tool for facilitating language inclusion in education.
Please send your CV and transcript to: babette.buehler@tum.de

Call for Bachelor/Master Thesis: Leveraging Generative AI Chatbots in VR Museums for Enhanced Educational Experiences (ongoing)

Generative AI (GenAI) has gained immense popularity, particularly for its applications in education. Within the virtual reality (VR) realm, where interactive environments are pivotal, GenAI, especially Large Language Models (LLMs), offers promising potential to enrich user experiences. An exemplary use case is the creation of immersive VR museums, where LLM-based chatbots serve as interactive guides. This project aims to propose, develop, and assess an immersive VR museum enhanced with LLM-based chatbots, employing advanced machine learning and eye-tracking technology.

Prerequisites: Unity/Unreal, Python, C#, Machine learning

Contact: hong.gao@tum.de

Intelligent VR learning environments for teacher training

VR provides immersive and interactive learning environments for supporting skill development among learners. Moreover, VR can also serve as a valuable tool for enhancing the pedagogical strategies of teachers. In this project, our main objective is to develop an intelligent VR learning platform specifically designed for training teachers in data literacy skills. The platform will incorporate interactive features, including gamification elements and a Chatbot supported by Generative AI, to create engaging and effective learning experiences. 

Bachelor / Master Thesis: VR Classroom

Virtual Reality (VR) technology has revolutionized the way we learn and interact with information. In this project, we aim to design a VR classroom that leverages the power of generative behavior and text models to enhance the learning experience for students. The project is presumably suitable for students from computer science: games engineering, but also for all other students who have an interest in developing VR applications that integrate artificial intelligence.

For more information contact ozdelsuleyman@tum.de.

Bachelor/Master Thesis: “I Learn therefore I am." - Designing Immersive VR and LLM-based Learning Environments for Intangible Cultural Heritage

Protecting cultural variety and human creativity, preserving and transmitting intangible cultural heritage (ICH) practices and knowledge is crucial. Innovative tools like large language models (LLMs) and virtual reality (VR) have been employed more and more to develop immersive learning environments that help spread knowledge. This thesis looks into the pedagogical approaches and designs ideas that support the creation of successful VR and LLM-based learning environments for ICH.

For further information write an email to carrie.lau@tum.de.