Praktika / Abschlussarbeiten

Bachelor / Master Thesis: VR Classroom

Virtual Reality (VR) technology has revolutionized the way we learn and interact with information. In this project, we aim to design a VR classroom that leverages the power of generative behavior and text models to enhance the learning experience for students. The project is presumably suitable for students from computer science: games engineering, but also for all other students who have an interest in developing VR applications that integrate artificial intelligence.

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Bachelor/Master Thesis: “I Learn therefore I am." - Designing Immersive VR and LLM-based Learning Environments for Intangible Cultural Heritage

Protecting cultural variety and human creativity, preserving and transmitting intangible cultural heritage (ICH) practices and knowledge is crucial. Innovative tools like large language models (LLMs) and virtual reality (VR) have been employed more and more to develop immersive learning environments that help spread knowledge. This thesis looks into the pedagogical approaches and designs ideas that support the creation of successful VR and LLM-based learning environments for ICH.

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