Running Theses

Effects of Gamification on Learners' Motivation and Engagement in Digital Learning Experiences

Gamification” is the use of game design elements in non-game contexts.

This bachelor thesis focuses on the effects of gamification on motivation and engagement in digital learning. A three-phase user study is included. The study will recruit 40 participants divided into two groups: one using a gamified platform (Datacamp) to learn Python, and the other using a non-gamified medium.

This study is supported by DataCamp, the most intuitive learning platform for data science and analytics. Learn any time, anywhere and become an expert in R, Python, SQL, and more. DataCamp’s learn-by-doing methodology combines short expert videos and hands-on-the-keyboard exercises to help learners retain knowledge. DataCamp offers 350+ courses by expert instructors on topics such as importing data, data visualization, and machine learning. They’re constantly expanding their curriculum to keep up with the latest technology trends and to provide the best learning experience for all skill levels. Join over 6 million learners around the world and close your skills gap. Find out more here: