VR Classroom Design with Generative Models

Background: Virtual Reality (VR) technology has revolutionized the way we learn and interact with information. In this project, we aim to design a VR classroom that leverages the power of generative behavior and text models to enhance the learning experience for students. The project is presumably suitable for students from computer science: games engineering, but also for all other students who have an interest in developing VR applications that integrate artificial intelligence.

The VR classroom will be designed to simulate a physical classroom environment equipped with various interactive tools and features. To make the learning experience more engaging and immersive, we will use generative behavior and text models that can adapt to the user's preferences and learning style. Animations will be designed and executed incorporating the student’s learning style.

What you’ll gain: By the end of the project, students will have gained hands-on experience in designing VR applications, integrating AI algorithms, and analyzing user feedback. The project will also provide a valuable opportunity for students to showcase their skills and develop a portfolio that demonstrates their proficiency in game engineering.

Prerequisites: 

  • Basic experience in Unity or Unreal 
  • Programming skills in C# and Python

Contact: ozdelsuleyman@tum.de